Digital Spine // Proprietary & Confidential
May 2026
00 The Infrastructure Thesis for College Sports

Owning the
fan relationship.

A scalable college sports infrastructure platform for identity, engagement, and commerce.
Ch. 01 · The Problem
02 / 8
01 The Problem

Schools don't own the fan relationship. Vendors do.

The infrastructure that monetizes fans is controlled by vendors, not schools.
What schools rent
The dependencies.
Ticketing platforms↳ vendor
Sponsorship representation↳ vendor
Web & app vendors↳ vendor
NIL marketplaces↳ vendor
CRM systems↳ vendor
What they don't own
The value.
First-party fan identity◆ core
Persistent engagement history◆ core
Unified data — tickets · media · commerce◆ core
Direct-to-fan monetization engine◆ core
As a result, engagement is fragmented. Revenue does not compound.
Ch. 02 · The Proof
03 / 8
02 Case Study · Utah 360

Where this started.

A direct-to-fan platform built with Utah Athletics — proving identity, engagement, and monetization could live in one system.
50K
Verified fans
of 350K addressable
80%
Monthly active rate
across registered users
20
Integrated surfaces
content · commerce · social
What it proved
Fans will consolidate around a team-owned surface if the experience is unified, personalized, and rewarding.
Where it hit limits
Monetization stalled against fragmented identity, ticketing vendors, and siloed commerce data.
Engagement proved the model.
Monetization hit the limits of fragmented identity, data, and systems.
◆ Utah 360 · v1 Product Surface
One app. Twenty surfaces.
Built with Utah Athletics
01 / 18
Onboard
Landing
Direct · team-owned · measurable
→ precursor to Digital Spine
Ch. 03 · The Response
04 / 8
03 From Tools to System

A connected system for fan experience and revenue.

Two views · one spine
Identity · engagement · commerce
◆ Utah 360 · Team Intelligence Console
Illustrative · Power Conference benchmarks
Unified Fan Identity Coverage: 74% of ticket buyers now have verified digital profiles
VERIFIED
Verified Fans
150K–250K
Addressable Base
Monthly Active Fans
50K–100K
Engaged Audience
Season Ticket Holders
12K–18K
Verified Households
Hours Video Watched
35K–55K
Monthly
Verified Fan Growth
Subscriber growth over time
▲ 122%
OctNovDecJanFebMay
Content & Social Engagement
ContentViews / Engagement Rate
Devon Dampier Mic'd Up18.4K ▲21%
Behind the Scenes Practice12.7K ▲17%
Coach Press Conference11.1K ▲12%
Alumni Feature10.2K ▼4%
Student Game Day10.2K ▲14%
Digital Only Highlights8.9K ▼2%
Social Media Performance
ⓘ Instagram 32% ▶ YouTube 28% ♪ TikTok 19%
Fan Identity Segmentation
Distribution of verified fans
Total 182,400
Season Ticket18% Single Game27% Alumni Fans24% Students12% Digital Subs19%
Fan Commerce Performance
Direct-to-fan revenue streams
Ticket Revenue$12M–$18M
Merchandise Revenue$2M–$5M
NIL Retail$300K–$1M
Core Revenue Drivers
Institutional revenue · where scale lives
PROGRAM-LEVEL
Donations$50M–$65M
Media Rights & Conference$20M–$35M
Sponsorship & Licensing$8M–$15M
The spine makes these compound — not replace them.
Commerce Revenue Trends
Revenue growth · season to date
$18M $12M $6M $1M $15M $3.5M $650K OctNovDecJanFebMay
Unified Fan Identity Coverage: 74% of ticket buyers now have verified digital profiles
◇ Fan Experience View
One fan. One login.
Personalized content, loyalty, tickets, merch — in flow.
9:41 ●●● ◔ 100%
U
Utah Utes
|
Basketball · Football
WELCOME BACK, SPENCER
Utah Utes | Basketball | Football
Season Ticket Holder
Season Ticket Holder
Last Game AttendedUtah vs USC
Last Merch PurchaseUtah Hoodie
NIL Athlete FollowedDevon Dampier
▶▶Last Video WatchedPost-Game Presser
Recommended For You
• New highlight: Devon Dampier mic'd up
• Behind-the-scenes practice video
• Podcast from Utah coaching staff
• Post-game press conference
Quick Links
Personal Social Media:
f 𝕏 ESPN+
IDENTITY · ENGAGEMENT · COMMERCE · UNIFIED
Ch. 04 · The Opportunity
05 / 8
04 College Sports

Massive scale.
Missing infrastructure.

Massive fan scale, but no unified digital infrastructure to monetize it.
Why Now
Capital is entering college athletics faster than the infrastructure to monetize it.
NIL, NewCo structures, and private equity are reshaping the landscape.
The infrastructure layer is still unowned.
◆ Scale
$4.3B
Annual ecosystem
190M+
National fan base
New capital entering college athletics — NewCos, PE, donor capital — now expects institutional-level revenue growth.
× Structural & Monetization Gap
No unified fan identity across channels
No scalable direct-to-fan engine
NIL commerce not integrated into identity systems
Revenue is episodic, not compounding
Illustrative Platform Economics
A platform serving 50–70 schools becomes the first scaled digital infrastructure layer.
College sports fans, nationally
190M
× Engaged direct-to-fan audience
1%
× Monthly value per fan
$5
= Annual revenue opportunity
~$110M
Ch. 05 · The Market Void
06 / 8
05 The Sports Technology Stack

The sports technology stack is fragmented.

Every vendor touches the fan. No platform owns the relationship.
Leagues / Teams
NCAA
NFL
NBA
Premier League
Big Ten
La Liga
MLB
MLS
NHL
own the asset
Content · Media
video · rights · distribution
ESPN
Fox Sports
NBC Sports
YouTube
Prime Video
CBS Sports
Fan Engagement
apps · content · community
Sidearm
WMT Digital
Utah 360
Sport & Story
Commerce
ticketing · merch · payments
Ticketmaster
Fanatics
Shopify
Shift4
Infrastructure · Data
cloud · data · identity
AWS
Snowflake
Salesforce
Microsoft Azure
Databricks
The Fan Relationship
Today · Scattered
Identityunowned
Engagementfragmented
Commerceoutsourced
Datasiloed
Digital Spine unifies
Tomorrow · Owned
One owned
relationship.
IdentityEngagementCommerceData
Owned by the team. Compounding every touch.
Representative Vendor Categories
Four dimensions · four vendor sets
Identity
Experience Sports
Auth0
BlueConic
Engagement
WMT
WSC Sports
YinzCam
Commerce
Fanatics
Opendorse
FEVO
Data
Experience Sports
Zoomph
Snowflake
The conclusion
Every vendor touches the fan. No platform owns the relationship.
↓ §12
Ch. 06 · The System
07 / 8
06 Platform & Revenue Model

Unified platform. Compounding revenue.

One system across identity, engagement, commerce, and data — monetized three ways.
Portfolio-wide
A shared infrastructure layer across a portfolio of teams — not a point solution.
The Platform
01
Identity
Own the fan relationship.
02
Engagement
Turn passive fans into active users.
03
Commerce
Convert engagement into recurring revenue.
04
Data
Intelligence loop feeds every layer.
The Revenue
01 · Year 1 · Recurring
Platform Fee
Paid by schools — recurring from day one.
02 · Year 2+ · Variable
Transaction Participation
Tickets. Merchandise. NIL.
03 · Year 3+ · Expansion
Advertising & Sponsorship
Brand dollars tied to owned fan identity.
Recurring from school 1. Compounds with every verified fan. Brand margin at scale.
Platform + Revenue
Ch. 07 · Execution
08 / 8
07 Execution · Strategic positioning

College is the entry point.

And the infrastructure layer that scales across the portfolio.
Strategic Positioning
A shared infrastructure layer across multiple teams — not a point solution.
Built for portfolio-wide deployment across college athletics programs. One system, many teams, compounding value.
Three Phases · Pilot → Scale
01 · Months 0–12
Prove.
1–3 pilots · validate unit economics.
02 · Months 13–24
Expand.
5–10 schools · compound revenue.
03 · Month 25+
Own.
30–50 schools · operate the layer.
Three Paths · Speed vs Control
ACQUIRE 01 · Speed
Acquire to accelerate.
BUILD 02 · Control
Build from pilot.
ACQUIRE + BUILD RECOMMENDED
Acquire distribution. Build the layer.
Proof in year one. Infrastructure by year three. Portfolio-wide deployment at scale.
Contact
Derek J. Mattsson
Digital Spine · May 2026